Color Codes

Info
Color Codes are a feature added in IITPP, which tells you the status of events with endings.

CODE: YELLOW
CODE: YELLOW has two different variants. These both can be reverted back to normal facility operation and both can lead to a CODE: RED.


 * HIGH TEMPERATURES: This occurs shortly after the core's temperature exceeds 3500 degrees Kelvin without a safeguard. During this time, the safeguard can be activated. The facility will return to normal if the safeguard is successfully triggered, and will advance to CODE: RED if the core exceeds 4500 degrees Kelvin or the safeguard fails to be successfully deployed. A slow, beeping alarm is sounded. The OST that is played is Inbound from Black Mesa.
 * LOW TEMPERATURES: This occurs around a minute after the core drops below 500 degrees Kelvin. After the core drops below 500 degrees Kelvin, it will gain a slightly less red color. [Not completely filled yet, please fill in this section.]

CODE: RED
CODE: RED has four different variants. In most cases, they're irreversible.


 * MELTDOWN: This occurs if the core exceeds 4500 degrees Kelvin or if safeguard fails. Jerry cans to fill the bunker generators will appear around the map, and the bunker, rocket and volcano escape routes will become available. The core will begin to shoot out laser particles at gradually increasing speeds, the stability ring will gradually loose integrity, parts of the facility will get destroyed, etc. All Reactor Control Personnel will be charged with Social-Endangerment Level-5. Around the same time the stabilization ring is destroyed, the facility moves to CODE: BLACK. An alarm that is much louder and more intense than the CODE: YELLOW alarm is sounded. At first, this alarm sounds at the same time as the CODE: YELLOW alarm. The OST's played are Enter the Flames and Heat Affinity by Heathsroms2.
 * FREEZEDOWN: This occurs around sixty seconds after a shutdown fail. During this, the core gains a cold, blue color, Order 938 causes a power purge that fails, some massive ice crystals form around the facility, the core implodes, creating a black hole (which destroys the safeguard if it's active), the core chamber is locked down and sealed, the player's camera starts shaking and "pulling", and, eventually the core chamber's seal fails, and the entire world is destroyed by the black hole. Despite Freezedowns having two main phases like a Meltdown, a Freezedown CODE: BLACK doesn't exist. The OST's played are Frozen Confidence by Heathsroms2, The Part Where He Kills You by Portal 2 (Creators of Half-Life series too) developers, Crystallized Intelligence and a remade version of 4000 Degrees Kelvin by Heathsroms2.
 * WARHEAD PART I (ARMING) This occurs randomly, and extremely rarely. This generally never happens more than once per hour. This is the only CODE: RED variant that can be stopped. The facility will return to normal if the warhead arming sequence is interrupted (via connecting the two corners of the pipe puzzle in the opened panel, parkouring between lasers, doing more parkour over a highly radioactive pool, entering and going straight across some vents, entering the code 321988 into a code panel, turning a key, and pressing a button) and will advance to CODE RED: WARHEAD PART II if the warhead arming sequence isn't disrupted within about 120 seconds. An alarm similar to an air raid siren is sounded. The OST played is Anti-Citizen by Half-Life.
 * WARHEAD PART II (ARMED) This occurs if the arming sequence in WARHEAD PART I is never disrupted. Most secondary escape routes will become available. However, since the bunker's life support systems aren't active, it won't function as an escape route. After about 120 seconds, the warhead will detonate, destroying the facility. the OST played is Bust by Half-Life.

CODE: BLACK
CODE: BLACK occurs after the meltdown's CODE: RED. This phase occurs around the same time the stability ring gets destroyed. The facility enters a full lockdown once CODE: BLACK starts, blocking off several pathways and forcing personnel to use the vents. All Facility Personnel will be charged with Socio-Endangerment Level-5. Additionally, later on, the ASAS begins to glitch, a blackout occurs, and eventually the bunker locks and the core explodes. An alarm identical to the one that occurs during a warhead is sounded. The OST's played are CP Violation and Nuclear Mission Jam which are remade by Heathsroms2.

Trivia

 * Socio-Endangerment is a reference to Half-Life 2.