Badges

Info
DO NOTE THAT THE ITALIC PART IS FROM THE ROBLOX WIKIA

''Player badges are a Roblox feature. These serve the function of an "achievement", and can be obtained by a player fulfilling a certain requirement in a Roblox game.''

There are multiple badges in Innovation Inc. Thermal Power Plant, some are upcoming, while some are special. This is the list of all Badges in the game.

Welcome To The Power Plant 's info:
Description: Welcome. Welcome to the Innovation Inc. Thermal Power Plant. You have chosen, or been chosen, to relocate to one of our finest power plants.

How to obtain: Join the game by pressing the Play button.

You've Met The Creator! 's info
Description: It's a honor and privilege for me to meet you and others that play my game. I'm sure you feel the same. I love seeing your smiling faces and being able to stop and say hello.

How to obtain: Be in or join the same server as AnimeRiceFarmer, the head developer of Innovation Inc. Thermal Power Plant. In most cases, the badge takes a few hours after meeting the creator to obtain.

Slip Hazard 's info:
Description: It's a fact of life that there will be oil spills, as long as oil is moved from place to place, but we must have provisions to deal with them, and a capability that is commensurate with the size of the oil shipments.

How to obtain: Go to the game, then go past the reception, to Topside Sector: Main Facility Elevator to Sub-Level 1 | Main Facility, go to the door, and to another door leading to a hallway connecting Sector A | Facility Hub and Sector D | Research & Development, go to the left where Sector A | Facility Hub is, then go to the right to Sector C | Reactor Core, go to the left, and to the right, and go to Storage Room 1, after that go to the black puddle, and you will "slip" and get the badge.

The Forbidden Crystal 's info:
Description: Well, you've touched the forbidden crystal. I am sorry to inform you that you might have just received a 10 trillion degree burn. Wear some sunscreen next time!

How to obtain: Go to the game, to Topside Sector: Main Facility Elevator, to Sub-Level 1: Main Facility, proceed to the right where Sector D | Research & Development is, to the left part of the hexagon area, proceed until you stop to Labs 3 and 4, enter one of the labs with a crystal in the lab, touch it, and you die but if you have the hazmat suit, it will just play a scream effect and you get the badge.

??? 's info:
Description: What is this place?! It's not like this was apart of the old Pinewood Thermal Power Plant or something??

How to obtain: Go to the game, to Topside Sector: Main Facility Elevator, to Sub-Level 1 | Main Facility, to Sector D | Research & Development, proceed to the right path, then proceed to the 3-path area. go to the left to the volcano entry, enter in with a hazmat suit, and go to the left path, proceed down and go around the lava area, and if you are below the exit of the biodome, facility control, and corporate office bridge, enter in a small hole, and you proceed to get the badge.

Coolant Dip 's info:
Description: You dipped in the coolant! But why? You know that coolant is freezing, so why did you do it? It's also obviously not blue Gatorade by the freezing cold temperatures it emanates.

How to obtain: Go to the game, to Topside Sector: Main Facility Elevator, to Sub-Level 1 | Main Facility, to Sector A | Facility Hub, to the left going to Sector B | Thermal Generators, go near the generator entrance, to the coolant entrance, straight to the coolant systems area, jump to the pool and you get the badge, but wearing a hazmat suit makes you stuck in the pool until you reset.

Meet the Freakman 's info:
Description: There is no distance between us. No false veils of time or space may intervene.

How to obtain: Go to the game, to Topside Sector: Main Facility Elevator, to Sub-Level 1 | Main Facility, to Sector A | Facility Hub, to the Tram Hub, proceed to a vent in the right, go straight until you are near Gorgon Freakman and get the badge. Gorgon Freakman is inspired from Half-Life's main protagonist, Gordon Freeman.

Reactor Startup Complete
Description: Successfully startup and ignite the facility reactor core, this ensures all facility operations to be fully functional and at an optimal level.

How to obtain: Be in a server that successfully preforms a core startup.

Reactor Shutdown Complete
Description: Successfully complete the automated shutdown procedure for the reactor core without any errors or hiccups. Although, it sure is annoying having to startup the core again after all the hassle.

How to obtain: Be in a server that successfully performs an autonomous reactor shutdown that happens at 100 Kelvin, near the freezedown temperature. This has a 50/50 chance: the magma crystal needs to be lowered to allow the shutdown to be a success, and a safeguard will always lead to a shutdown fail.

Survived Rising Magma
Description: Oh god, what a disaster. But thank Rolijok and Madattak that all our equipment is made out of tantalum carbide and hafnium carbide.

How to obtain: Survive the Rising Magma event via standing on top of a tall object or being in a high area such as topside.

Fire Fighter
Description: Firemen never die, they just burn forever in the hearts of the people whose lives they saved.

How to obtain: Trigger the fire suppression system in Facility Control during a generator fire event.

Mission Complete
Description: Great job! You've prevented the detonation of the thermal nuclear warhead and saved countless lives. You have completed your mission, good job agent. But, why are you still here. How do you get back?

How to obtain: Successfully disrupt the warhead's arming sequence by opening the high security door by connecting pipes, going through the broken corridor without dying and through the vents until reaching the extreme security door, opening it and triggering the switch and button on the left (the shutdown). Note: Code to extreme security door is 321988.

Near Meltdown
Description: PHEW, that was a close one indeed! Nearly blew up the facility and everything around it! Good that you followed the meltdown prevention procedures and saved your job!

How to obtain: Successfully activate the safeguard during a near-meltdown CODE: YELLOW.

The Not So Smart Ending
Description: If only you acted like a smart scientist and went into the bunker before it was locked. At least you got to see the core exploding. Fun, right?

How to obtain: Get killed by the core's explosion during a meltdown. (So just don't do anything, basically just watch the meltdown in Sector C)

The Embarrassing Ending
Description: Did you even try? Yes, our horrible staff just randomly placed the emergency Jerry cans around the facility but..hm....well...maybe it was my fault

How to obtain: Be inside the bunker when the core explodes during a meltdown with generators not completely fuelled.

The Good Ending?
Description: Good job! You kept your life and some other workmates. But not all the cities and environments around you. Big fines are coming your way!

How to obtain: Survive the core explosion during a meltdown via being inside the bunker with the generators completely fueled and online.

The Happy Ending??
Description: You got out...some how...well all I can say is, things could be worse.

How to obtain: Escape the facility during a meltdown (may also be possible with freezedown and self destruct, but TNT might not show up) via getting TNT from the Freakman, entering the volcano, and blowing up the wall filled with boulders marked Sub-base 6B by turning right of the airlock chamber and heading upward through a path.

The Bad Ending
Description: Oh dear, the thermal nuclear warhead detonated... All lifeforms and structures in the 7 kilometer radius of the facility has been destroyed. Somebody really hates Innovation

How to obtain: Get killed by the detonation of the thermonuclear warhead (so don't trigger the warhead shutdown).

The Truth
Description: I'm not sure how you forgot about this in the first place but... now you know

How to obtain: Obtain the mainframe code via notes/post-its found throughout the facility and enter the code in the mainframe by being quick enough to go through the hallway before lockdown doors block your access, or have a security member deactivate lockdown. (you only need three notes, you can guess the fourth number, or if you really can't find a third note, guess from 00 - 99 for the two missing numbers.)

The Escapist Ending
Description: You sure overdid that evacuation. A dramatic way to escape the facility but a smart one, but you sure haven't escaped from all the trouble of removing a volcano and everything around it from the map and who knows... maybe there's something also lurking in deep space.

How to obtain: Survive a meltdown, freezedown, or warhead detonation via the rocket located at Topside. Two players are required to initiate the sequence and press the confirmation button.

The Cold Ending
Description: The total annihilation of Earth along with all its inhabitants isn't so COOL now that you think about it. Maybe causing a black hole was a bad idea but, in your defense, who knew it was going to happen? It must SUCK for those that survived to be left alone in the cosmos.

How to obtain: Get killed by the core implosion during a freezedown (the emergency bunker doesn't function, and you shouldn't be in Sector C as the black hole will continuously suck players in the control room).

Savior of Christmas
Description: You saved Christmas by defeating the evil snowman! (Only obtainable during Decembers)

How to obtain: Find the 4 light weight power lasers, put them around Sector C's hallways, and activate them. If all of the light weight power lasers are online, the snowman will be defeated.

Trivia

 * Upcoming
 * There are so far: 3 badges upcoming for the Mutations Update